Technical Wiki¶
This is the development and modding map of content for Scaedumar.
Use the player site for the public game introduction. Use this page when you need architecture, design intent, implementation contracts, authoring rules, or technical system notes.
Game Design¶
These notes define the survival loop, activity model, knowledge systems, and scenario direction.
- ACTIVITY_MODEL
- GAMEPLAY_DESIGN
- KNOWLEDGE_MAP
- LONG_DISTANCE_ROUTE_PLANNING
- RESOURCE_STOCK_MODEL
- SURVIVAL_SYSTEMS_DESIGN
- NEXT_GAMEPLAY_DIRECTION
- Ideas
Player-Facing Content Pipeline¶
These notes define wiki, encounter, journal, tutorial, and player-facing prose rules.
- WIKI_EVENT_DIALOG_DESIGN
- ENCOUNTER_AUTHORING_CONTRACT
- EVENT_DIALOG_IMPLEMENTATION_NOTES
- WRITING_STYLE_SCHEME
World, Meaning, And Tone¶
This cluster describes the setting, worldview, voice, and authoring boundaries behind the player-facing material.
- meaning-and-worldview
- core-worldview
- setting-direction
- systems-as-meaning
- local-stories-and-scenarios
- language-and-tone
- ambiguous-spirituality
- power-and-resilience
- authoring-guardrails
Code Architecture¶
These documents explain runtime ownership, event boundaries, UI contracts, and implementation structure.
Rendering And Visual Representation¶
These notes cover terrain rendering, LUT work, crisp materials, sprites, and visual-system implementation plans.
- CRISP_MATERIAL_TRANSITIONS
- RENDER_LUT_DESIGN
- RENDER_LUT_IMPLEMENTATION_PLAN
- SPRITE_DETAILS_RENDERING_DESIGN
- PLAYER_AGENT_SPRITE_IMPLEMENTATION_PLAN
Sensory Agent Systems¶
These notes cover trail, smell, Slime, and agent-sensory simulation work.
Structures And Map Data¶
These notes describe structure contracts and current implementation plans for authored map objects.
Sound Design¶
These notes define the current audio and soundscape direction.
Website And Meta Notes¶
These pages are useful for site orientation and project notes.