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Current Prototype

The current build is a focused prototype, not a finished game.

It tests whether authored terrain maps, survival activities, field notes, and a lightweight browser-native runtime can support a readable top-down survival loop.

Runtime

  • Browser-native HTML, JavaScript, and WebGL2.
  • Tauri wrapper path for desktop distribution.
  • No Unity, Godot, Unreal, or other game engine.
  • Terrain maps loaded from authored texture layers and JSON sidecars.

Playable Systems

  • Terrain rendering with lighting, normal response, height sampling, water, fog, clouds, point lights, and detail experiments.
  • Player movement with pathfinding previews and committed travel.
  • Inspect overlays for terrain and resource perception.
  • Survival condition tracking for fatigue, hydration, and nutrition.
  • Gathering, water search, rest, hunting, and scouting prototype activities.
  • Wiki, journal, tutorial, and encounter foundations.

Development Focus

The prototype prioritizes small, testable systems:

  • explicit runtime ownership
  • readable map data contracts
  • lightweight browser delivery
  • player-facing field notes that can also appear in-game
  • terrain and knowledge systems that make movement decisions meaningful

Technical Wiki

For implementation details, start with the Technical Wiki.