Game Overview¶
Scaedumar is a top-down survival game prototype about reading terrain before committing the body to it.
The player is not a chosen hero or an abstract manager. They are a person moving through a material world where land, weather, animals, tools, memory, hunger, thirst, fatigue, and distance all press on the next decision.
Core Idea¶
Read the land. Trace a route. Spend time and condition only when the choice is worth it.
The current prototype focuses on a small but important loop:
- Look at nearby ground.
- Inspect signs such as wetness, terrain, plants, tracks, and known land.
- Trace a route before moving.
- Spend time, hydration, nutrition, and fatigue through travel or work.
- Remember what the ground has taught you.
Current Features¶
- Top-down terrain rendering from authored map textures.
- Pathfinding previews before committed travel.
- Inspect overlays for terrain, resources, tracks, and knowledge.
- Survival condition pressure from fatigue, hydration, and nutrition.
- Gathering, water search, rest, hunting, and scouting prototype activities.
- Field notes and encounter text shared with the in-game wiki.
What Makes It Different¶
Scaedumar treats information as something earned by contact.
The map is not only a backdrop. Slope, water, height, wetness, tracks, and visibility affect what the player can trust. Movement is not just position change; it is time, cost, exposure, and memory.