Adventure-Inc
day 1 phase 00:00 manual coin 0 / fame 0

Tavern

visitor queue

Population

capacity 3 / fame 0

Population Jobs

JobWorkersOutput / cycleAssign

Settlement Labor Notes

Population workers are separate from adventurer parties.
Wood and ore workers travel visibly on the map and deliver on deterministic cycles.
Hire workers through Tavern visitors. The first three are upkeep-free; each additional worker costs 0.1 coin per tick.
Unpaid upkeep halves all worker production until the next paid upkeep.

Production Workshop

idle

Workshop Upgrades

research and tooling

Crafting

idle

Inventory

local items and augments

Roster

party alpha

Party Groups

PartyStateMembersCommand

Characters

Codex

agents and lore

Combat Replay

no replay

Party

--
simulate a run to inspect combat events

Enemy

Overview

resource rates

Resource History

10h samples / 500 max

Party

income and costs

Heatmap

Temple Matrix

3 colors / 1 line

Shard Inventory

drag shards to sockets